How to fix the Unbound module Graphics in an ocaml project

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From ~/pr/gitl/ocaml-gol In a constant effort to learn new programming languages, I'm currently trying to use ocaml , a free and open-source general-purpose, multi-paradigm programming language maintained at the Inria . It's basically an extension of Caml with object-oriented features. I'm mostly interested by its functionnal and pattern matching features but the module part of the language can be a bit difficult to understand for someone with little to none ML (Meta Language) background.   The error When trying to use the graphics module to create a graphical window and go just a little further than the simplest helloworld program, here is the result : If the project uses dune : (executable (name ocaml_project) (libraries lwt.unix graphics) ) with this code : let () = Printf.printf "Hello, world!\n";; Lwt_io.printf "Hello, world!\n";; Graphics.open_graph " 800x600";; The first times I built this project running the du

RainbruRPG's logger moved to OLD/ directory

Original news

Today's work (commits #821 and #822) is about code reorganization and the logger library.

Since I decided to switch to cmake and run integration tests, the multi-project layout was a mess.

Before the switch, every single binary/library has its own sub-directory and build system. The result is a bunch of different autotools scritps, each whith its own dependencies.
After the switch, all the components of the project will be build with only one command.

The logger/ directory finally moved to OLD/ and the code now lives in src/logger/. The meta/ directory also moved due to a complete re-implementation in the future.

Next libraries to be moved are services and network then the two binaries client and server will be placed in the same src/ tree.

Nov. 2022 Update

As stated in multiple other rainbrurpg-related news update, the source code of rainbrurpg is now hosted at bitbucket. The original news links are now dead.

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