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Showing posts from 2018

Introducing gl-adventure

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This month (February 2018), I'm freeing gl-adventure (as I've already done for biology and librlgl). A little dungeon crawl game written in C.

This project doesn't intend to create a beautiful game, so it's ugly. It is about learning C/opengl the hard way.

Headers-date switches to revision 14

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This little ruby project, introduced earlier in this post, used to test the GNU headers' dates for a complete project, just switched to revision 14. This project, and in the near future all of my public projects, uses an online coverage tool provided by coveralls.io.

This online coverage tool is used to measure which source code is executed when a particular test suite runs. So you can know which part of a project isn't yet tested and improve software quality.